Los Angeles, Ca. – At the Electronic
Entertainment Expo here, Sony Entertainment, Nintendo’s decades-long challenger
in the game console market, took the wraps off its PlayStation Portable (PSP),
the system it thinks will give its competitor’s still to be introduced Nintendo
DS a run for the money.
Both devices are targeted at incorporating many of the
features and functionality of the various wired and wireless Internet-centric
consumer devices, from PDAs and handhelds to Web-enabled cell phones and WLAN
connected digital cameras, all of which have been incorporating various gaming
capabilities as well.
One LCD screen, not two
Scheduled to be delivered to consumers late this year, or
early next, the PSP, rather than a dual screen mode, as in the Nintendo
offering, has a 4.3 inch widescreen TFT display. It contains 32MB of DRAM and is
powered by a 333MHz CPU. Like the DS and most of the competitors nipping at the
duo’s heels, it also has a wireless port, USB and a rechargeable lithium ion
battery with 10 hours of play time.
It has a built-in disk drive, specially designed to handle
the 1.8GB minidisk style media which will hold games, movies and music. It also
has a USB 2.0 port, a Memory Stick Pro Dual slot, 802.11b wireless networking
capability, an IRDA WLAN interface that links to an IR remote.
It incorporates many of the familiar Playstation control
functions: the standard triangle /square/circle /cross buttons on the right
hand side, L and R buttons on the shoulders, and a d-pad and miniature stick on
the left hand side.
It also has Start, Select and Home buttons, as well as
switches to turn power on and off, the latter acting also as a hold button;
brightness control; volume and audio mode button; as well as a button to
enable/disable the device’s WLAN functions when it appears they are using too
much battery power. At the show, a number of USB peripherals were being
demonstrated on the PSP - including a camera, a GPS (global positioning) unit
and a keyboard.
While Nintendo has not been as forthcoming about details,
its Nintendo DS will no doubt have much of the same functionality as well as
price, which is estimated, at least initially, to be in $250 range.
Whither Sony in games?
How much luck will Sony have against Nintendo in this new
segment of the gaming market? According to Brian O'Rourke, Senior Analyst,
Converging Markets & Technologies, at In-Stat/MDR, of all the other emerging
competitors in this space (including Nokia and Tapwave), Sony seems to be the
most formidable.
“Sony is definitely promising an ambitious set of
capabilities, with the PSP set to offer all forms of digital entertainment,
including digital audio and even digital video player capabilities,” he said.
“Sony has also said that eventually the PSP will have telecommunications
features, perhaps indicating that it will have mobile phone capability.”
However, said O'Rourke, while adding capabilities does
offer more to the consumer, it also raises manufacturing costs, which in turn
raise the price point. In addition, multifunction devices require greater
consumer education, which in turn increases marketing budgets. Sony has delayed
the release of the PSP to the late 2004/early 2005 timeframe, he said, possibly
due to difficulty reaching a price point that will entice enough buyers.
“Fortunately, Sony's massive number of first-and
third-party software titles for the PSOne and PlayStation 2 will, despite these
challenges, parlay into success,” he said. “As of the first quarter of 2004,
there were over 2,000 titles available for the two platforms, a very
significant resource to draw upon in developing titles for the PSP.”
Market Favors Nintendo
However, despite Sony’s success in the broader consumer
electronics device market and its more than impressive runner up status in
games, O’Rouke thinks the market favors Nintendo.
“Nintendo is the most successful company in the history of
handheld games, and there's no indication that this will change any time soon,”
he said. “Do not expect Sony to recreate the success it experienced with its
PlayStation launch. Nintendo has established its dominance in handhelds, and its
future corporate success depends on maintaining that dominance."
If Nintendo has to worry about anyone, he said, it is the
likes of cell phone vendor Nokia and Tapwave, a handheld/PDA vendor. “Nokia is a
well-funded rival that very much needs to extend its product line beyond the
low-margin handset business,” said O’Rouke. “And Tapwave, though without the
funding or marketing expertise of the bigger players, has executed well on its
Zodiac handheld platform.”
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