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Gaming |
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Model | Playstation 2 | Xbox | GAMECUBE | DreamCast | ||||||||
Manufacturer | Sony | Microsoft | Nintendo | Sega | ||||||||
Product Dimensions | 12 x 7 x 3 in; 301 x 178 x 78 mm |
12 x 4 x 8 in; 300 x 80 x 180 mm |
5.91 x 4.33 x 6.34 in; 150 x 110 x 161 mm |
7.4 x 7.7 x 3 in; 190 x 195 x 78 mm |
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Product Weight | 5.3 lbs; 2.4 kg |
N/A | N/A | 4.4 lbs; 2.0 kg |
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Processor | 294 MHz PlayStation 128-bit RISC "Emotion Engine"; Co-proceesor 1: FPU (FMACx1, FDIVx1); Co-processor 2: VU0 (FAMCx4, FDIVx1); Vector Processing Unit: VU1 (FMACx5, FDIVx2); 6.2GFLOPS |
733 Hz Intel Pentium III | 485 MHz IBM Power PC Gekko | 200 MHz Hitachi RISC SH-4 | ||||||||
Operating System | N/A | Windows XP | GAMECUBE OS | Customized OS; Microsoft Windows CE based |
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Memory | 32 MB Main RDRAM; 4 MB video DRAM, 2 MB sound RAM; 2 MB IOP Memory |
64 MB of unifiied RAM | 40MB System: 24 MB SRAM, 16MB DRAM | 16 MB Main RAM; 8 MB video RAM; 2 MB sound RAM |
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Graphics | 147.5MB Graphics Synthesizer; 75M polygons/sec peak; 2.4G pixels/sec fill rate (no texture) |
250 MHz nVidia XGPU graphics processor; 125M polygons/sec peak; 4.0 G pixels/sec fill rate (all textures) |
6-12M polygons/sec; 24bit color; 24bit Z buffer |
100 MHz 128-bit NEC PowerVR 2DC NEC PowerVR; 3M polygons/sec peak; 200M pixels/sec fill rate |
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Audio | 48 sound channels | NVidea MCPX processor; 64 sound channels; 3D sound support; Dolby Digital encoding; broadband support |
16-bit DSP sound processor; 64 MIDI channels |
45 MHz Yamaha Super Intelligent Sound Processor; 64 sound channels; 3D sound support |
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Video | TV; resolution variable 256 x 224 to 1284 x 1024 |
TV; max resolution 1920 x 1080 |
Component, S-Video, DVI | TV | ||||||||
Input / Output | (2) controller ports; IEEE 1394 i.Link port (Firewire); (2) USB serial ports; (2) Memory card slots, Optical Digital Output; AV Multi-Cable Output; Adapter slots for network cards |
(4) USB controller ports; Ethernet port (10/100); Multi-AV output port |
(4) controller ports; (2) Memory card slots; Analog AV output; Digital AV output; (2) serial ports; parallel port |
(4) controller ports; 56 Kbps built-in modem; Built-in high-speed expansion ports |
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Storage | 24x CD-ROM; 4x DVD-ROM DVD; 8 MB Memory Card; 3.5 inch Hard Disk |
2-5x DVD-ROM; 8 GB Hard disk for game storage; 8 MB Removable Memory Card |
1.5 GB optical disk | 12x CD-ROM (proprietary Sega format); 128 KB Visual Memory System (VMS) PDA for game backup and data exchange |
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Game Controllers | Directional pad; Left and right analog joysticks; 4-main action buttons on top; 4-front action buttons; Action buttons are pressure sensitive; Force feedback contollers |
8-way directional pad; Left and right analog sticks; 4-main button; 2-rear shoulder buttons; Buttons offer 8 bit resolution from off to fully depressed; 2-Persepective buttons; Built-in rumble feedback; Dual slots for memory cards and peripherals |
Direction pad; Left analog stick; 4-main buttons (primary button is larger); 2-shoulder buttons; Secondary right analog stick for viewing or for games with dual stick support; Built-in rumble feedback; Optional Wireless controller available |
Direction pad; Left analog joystick; 4-main action buttons on top; 2-front analog triggers; Triggers are pressure sensitive; 2-expansion ports for memory cards, trigger packs, or VMS devices |
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Other Features | Built-in DVD video playback; Compressed image decoder (MPEG2); Expansion unit offers broadband connectivity |
Online capabilities; HDTV support; DVD video playback optional remote control accessories; Uses DirectX PC developer tools |
CodeWarrior Game Development tools; Optional modem or broadband expansion for online connectivity |
Includes internet browser CD-ROM; Online capabilities |
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Availability | Currently available | Currently Available | Currently Available | Discontinued 2001 |